dc.contributor.author | Natumanya, Deorah | |
dc.contributor.author | Nabaasa, Evarist | |
dc.contributor.author | Mugonza, Robert | |
dc.date.accessioned | 2019-12-19T10:33:42Z | |
dc.date.available | 2019-12-19T10:33:42Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Natumanya, D., Evarist, N., & Robert, M. (2016). A Survey on Algorithms for Limited Resources Optimization and Utilization by Games on Smartphones. International Journal of Computer Applications, 975, 8887. | en_US |
dc.identifier.issn | 0975 – 8887 | |
dc.identifier.uri | http://ir.must.ac.ug/xmlui/handle/123456789/376 | |
dc.description.abstract | Smartphones have been characterized by their limited
computational resources such as battery life, processor
performance and storage capacity. The above mentioned
limitations can be overcome by utilizing mobile cloud
computing where the smartphone can utilize the sufficient
cloud resources. A number of solutions have been suggested
and developed to alleviate the issues with smartphone
resource limitations however they are not efficient.
This paper provides an overview on the existing algorithms
for accessing resource hungry applications on the cloud
clearly indicating their techniques and flaws. The paper also
describes the directions for the future research. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Journal of Computer Applications | en_US |
dc.subject | Mobile Cloud Computing | en_US |
dc.subject | Algorithms | en_US |
dc.subject | Smartphones | en_US |
dc.subject | Resource Hungry Games | en_US |
dc.title | A Survey on Algorithms for Limited Resources Optimization and Utilization by Games on Smartphones | en_US |
dc.type | Article | en_US |