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dc.contributor.authorNatumanya, Deborah
dc.contributor.authorEvarist, Nabaasa
dc.contributor.authorRobert, Mugonza
dc.date.accessioned2021-05-20T08:13:01Z
dc.date.available2021-05-20T08:13:01Z
dc.date.issued2016-06
dc.identifier.citationNatumanya, D., Nabaasa, E., & Mugonza, R. (2016). A Survey on Algorithms for Limited Resources Optimization and Utilization by Games on Smartphones.en_US
dc.identifier.issn0975 – 8887
dc.identifier.urihttp://ir.must.ac.ug/xmlui/handle/123456789/815
dc.description.abstractSmartphones have been characterized by their limited computational resources such as battery life, processor performance and storage capacity. The above mentioned limitations can be overcome by utilizing mobile cloud computing where the smartphone can utilize the sufficient cloud resources. A number of solutions have been suggested and developed to alleviate the issues with smartphone resource limitations however they are not efficient. This paper provides an overview on the existing algorithms for accessing resource hungry applications on the cloud clearly indicating their techniques and flaws. The paper also describes the directions for the future research.en_US
dc.language.isoen_USen_US
dc.publisherInternational Journal of Computer Applicationsen_US
dc.subjectMobile Cloud Computingen_US
dc.subjectAlgorithmsen_US
dc.subjectSmartphonesen_US
dc.subjectResource Hungry Gamesen_US
dc.titleA Survey on Algorithms for Limited Resources Optimization and Utilization by Games on Smartphones.en_US
dc.typeArticleen_US


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